Fallout 4 No Player Voice
- New game = no player carac. Voice - posted in Fallout 4 Technical Support: Since last update (1.4) nothing was working. So I delated all the mods and reinstalled FO4.
- And now the time has come and you start Fallout 4, only to see that the game does not start, freeze or even you can play as normal, but the Post-Apocalypse remains completely silent, because the sound in the game is missing. If Fallout 4 will not start or freeze and your hardware meet the above requirements, then the graphics card driver is.
Fallout 4: no sound, no cinematics sound issue, solve no sound problems, no music in background, no voice gameplay; Fallout 4 out of memory errors - Your computer is low on memory; Fallout 4 - DirectX Crash - DirectX function 'GetDeviceRemovedReason' Fallout 4: Unable to run the game. Your video card doesn't support DirectX11.
is finally out, and gamers everywhere are putting the rest of their lives on hold while they race through its sprawling campaign, exploring the post-apocalyptic wasteland of Bethesda's Boston and searching for loot.So far, the reviews have been pretty much universally stellar, with only a few detractors. Outside of a handful of critics giving the game a 6/10, the most negative commentary you can read on the game comes in the form of Metacritic's user reviews, where the game is currently scoring a measly 4.9/10.
It's always a bit strange to see such huge disparities between the positive and negative reviews and reactions. Interestingly, however, many of the positive and negative reviews seem to agree on many points. The game has some very big problems. Where they ultimately differ is that for some gamers and critics, these problems don't detract much from the overall experience. For others, issues ranging from technical to intentional game design choices have left a sour taste in many gamers' mouths.
Here are the five biggest problems with Fallout 4.
1. There's really no excuse for these graphics.
But that wouldn't be the truth. Graphics do matter, especially on PC. When The Witcher 3 came out looking, in my humblest of opinions, worse than The Witcher 2, that mattered to me. I felt less immersed in the world than before. I felt less inspired. And the same is true here in Bethesda's latest. We're well into the current console generation, and there's already been a bunch of really incredible looking games, from Batman: Arkham Knight to the latest Tomb Raider. There's just no reason Fallout 4 should look as low-rent as this.I'm not a graphics purist. With Fallout 4, I remained pretty hopeful that the game would look better than early screenshots indicated. Even still, I'm almost inclined to agree with my colleague Jason Evangelho when he writes that the game's graphics "don't matter."
When it comes to lip-syncing and animations, it's even worse. The dated character models, antiquated engine---the entire presentation is just mediocre at best. And that's a huge shame in my book, because a big game like this that's bound to make buckets and buckets of cash really ought to look prettier.
As a PC gamer in particular I've got an ongoing bone to pick with Bethesda and its graphics. Modders regularly prove just how fantastic games like Skyrim can look with just a little love and tender care. Why can't Bethesda get it right out of the gates?
2. Bugs, and not the radioactive kind.
It's interesting to see so many really glowing reviews even while critic after critic points out that Fallout 4 is a buggy mess at launch. I swear, we've all been trained to just accept buggy messes at launch and wait obediently for a patch. Of course, while Fallout 4 may be a buggy mess, plenty of other games come out nicely polished. I don't really understand why Bethesda gets a pass here.
Giant Bomb's Jeff Gerstman points out that "the glitchy technical issues appear across the board in every version of the game."
He notes that the game is "occasionally kind of broken, from performance issues specific to the console versions to scripting glitches that might just prevent you from progressing to the same sort of "physics gone wild" moments that make for killer animated gifs and such."
Once again, there's really no excuse for this kind of stuff. Buggy, laggy with an unreliable framerate and potentially game-breaking crashes. It's not the state a game (or any other product) should be released in, and it's not okay to simply shrug it off as "Oh well, it's a Bethesda game..."
AI also leaves much to be desired, with companions routinely getting in the way or causing various other issues for the player.
3. Conversations are lousy.
Two big things are wrong with conversations in Fallout 4. First off, they're basically a Charisma-based random numbers game. As plenty of RPG fans will tell you, it's no fun to play RNG when you're supposed to be role-playing. Second, you don't know what your dialogue choices will necessarily end up saying since the choices you're given don't precisely mirror your character's actual utterance. This transforms conversations and their outcomes into a game of guesswork rather than playing a role and making tough choices.
"In a game so focused on player choice, it often relies too much on blind luck as to how situations play out," writes our own Paul Tassi in his review of the game. "I didn’t like it in Mass Effect when these options were tied into my paragon/renegade level, and I don’t like it here where I have to win five coin flips in a row to trigger a love story or talk my way through a hostage crisis."
It's a shame, too, because the voice-acting is pretty good---a huge step up from Skyrim, at least.
In a sense, this ties into the larger problem with Fallout 4---that as an RPG it often simply falls flat.
4. Combat needs to be better, even if this isn't a traditional shooter.
Yes, gunplay is better than it was in Fallout 3, but the entire system---this time a slowed-down VATS mode rather than pause-and-play---leaves a great deal to be desired.
I'm all for turn-based combat, and I think you could make a compelling turn-based combat game out of the Fallout universe, with actual turns and squares to move across and a top-down camera and the rest. That's the origin of the franchise, in any case.
But Fallout 4 isn't that sort of game, and VATS feels more like a crutch than smart game design. This isn't a game that needs to be all about combat all the time, but when it is about combat the shooting mechanics should be a lot more fun and a lot more polished.
5. In the end, it's more of the same.
Even with all the changes---some for the better, some for the worse---Fallout 4 feels far too much like its predecessor. Maybe it's the bugs or the graphics. Or maybe it's the sense that open-world games have moved beyond what Fallout 4 is offering, and that Bethesda desperately needs to catch up rather than just tread water.
The new base-building mechanic isn't nearly as fun or rewarding as it should be, either, so one of the game's most unique additions---its one great example of innovation---falls flat.
Time's review of the game notes that it feels more like Season Two of Fallout 3 than a new game in and of itself---a game fueled less by innovative game design and storytelling and more by nostalgia.
Nostalgia isn't necessarily a bad thing, of course, and nor is innovation necessarily good, but I can't help but think that more could have been done to make the game stand out. Bethesda is resting on laurels that may not be as solid or reliable as they once were thanks to the rise of serious competition. It's been seven years since Fallout 3, after all. A lot of changes have happened in the world of open-world RPGs, including the rise of new games like The Witcher series and new expectations about what makes a quality roleplaying experience.
Fortunately, as Time also points out, "There’s nothing Fallout 4 does worse than Fallout 3, that much you can depend on."
~
There's more problems than just these, of course, and also plenty to love. Pointing out a game's problems isn't the same as saying the game itself is bad. It's just not without plenty of flaws, from unfortunate design choices to a catalog of glitches.
Fallout 4 No Voice Sound
That doesn't mean the millions of gamers who bought the game won't have fun. Certainly plenty of people are singing its praises still, and pouring countless hours into the game. That's wonderful, and I sincerely hope that if you did buy the game you're enjoying it.
On the other hand, if you've got any complaints or have noticed any other problems with Fallout 4, feel free to share them in the comments.
'>Fallout 4 is finally out, and gamers everywhere are putting the rest of their lives on hold while they race through its sprawling campaign, exploring the post-apocalyptic wasteland of Bethesda's Boston and searching for loot.
So far, the reviews have been pretty much universally stellar, with only a few detractors. Outside of a handful of critics giving the game a 6/10, the most negative commentary you can read on the game comes in the form of Metacritic's user reviews, where the game is currently scoring a measly 4.9/10.
It's always a bit strange to see such huge disparities between the positive and negative reviews and reactions. Interestingly, however, many of the positive and negative reviews seem to agree on many points. The game has some very big problems. Where they ultimately differ is that for some gamers and critics, these problems don't detract much from the overall experience. For others, issues ranging from technical to intentional game design choices have left a sour taste in many gamers' mouths.
Here are the five biggest problems with Fallout 4.
1. There's really no excuse for these graphics.
But that wouldn't be the truth. Graphics do matter, especially on PC. When The Witcher 3 came out looking, in my humblest of opinions, worse than The Witcher 2, that mattered to me. I felt less immersed in the world than before. I felt less inspired. And the same is true here in Bethesda's latest. We're well into the current console generation, and there's already been a bunch of really incredible looking games, from Batman: Arkham Knight to the latest Tomb Raider. There's just no reason Fallout 4 should look as low-rent as this.I'm not a graphics purist. With Fallout 4, I remained pretty hopeful that the game would look better than early screenshots indicated. Even still, I'm almost inclined to agree with my colleague Jason Evangelho when he writes that the game's graphics 'don't matter.'
When it comes to lip-syncing and animations, it's even worse. The dated character models, antiquated engine---the entire presentation is just mediocre at best. And that's a huge shame in my book, because a big game like this that's bound to make buckets and buckets of cash really ought to look prettier.
As a PC gamer in particular I've got an ongoing bone to pick with Bethesda and its graphics. Modders regularly prove just how fantastic games like Skyrim can look with just a little love and tender care. Why can't Bethesda get it right out of the gates?
2. Bugs, and not the radioactive kind.
It's interesting to see so many really glowing reviews even while critic after critic points out that Fallout 4 is a buggy mess at launch. I swear, we've all been trained to just accept buggy messes at launch and wait obediently for a patch. Of course, while Fallout 4 may be a buggy mess, plenty of other games come out nicely polished. I don't really understand why Bethesda gets a pass here.
Giant Bomb's Jeff Gerstman points out that 'the glitchy technical issues appear across the board in every version of the game.'
He notes that the game is 'occasionally kind of broken, from performance issues specific to the console versions to scripting glitches that might just prevent you from progressing to the same sort of 'physics gone wild' moments that make for killer animated gifs and such.'
Once again, there's really no excuse for this kind of stuff. Buggy, laggy with an unreliable framerate and potentially game-breaking crashes. It's not the state a game (or any other product) should be released in, and it's not okay to simply shrug it off as 'Oh well, it's a Bethesda game...'
AI also leaves much to be desired, with companions routinely getting in the way or causing various other issues for the player.
3. Conversations are lousy.
Two big things are wrong with conversations in Fallout 4. First off, they're basically a Charisma-based random numbers game. As plenty of RPG fans will tell you, it's no fun to play RNG when you're supposed to be role-playing. Second, you don't know what your dialogue choices will necessarily end up saying since the choices you're given don't precisely mirror your character's actual utterance. This transforms conversations and their outcomes into a game of guesswork rather than playing a role and making tough choices.
'In a game so focused on player choice, it often relies too much on blind luck as to how situations play out,' writes our own Paul Tassi in his review of the game. 'I didn’t like it in Mass Effect when these options were tied into my paragon/renegade level, and I don’t like it here where I have to win five coin flips in a row to trigger a love story or talk my way through a hostage crisis.'
It's a shame, too, because the voice-acting is pretty good---a huge step up from Skyrim, at least.
In a sense, this ties into the larger problem with Fallout 4---that as an RPG it often simply falls flat.
4. Combat needs to be better, even if this isn't a traditional shooter.
Yes, gunplay is better than it was in Fallout 3, but the entire system---this time a slowed-down VATS mode rather than pause-and-play---leaves a great deal to be desired.
I'm all for turn-based combat, and I think you could make a compelling turn-based combat game out of the Fallout universe, with actual turns and squares to move across and a top-down camera and the rest. That's the origin of the franchise, in any case.
But Fallout 4 isn't that sort of game, and VATS feels more like a crutch than smart game design. This isn't a game that needs to be all about combat all the time, but when it is about combat the shooting mechanics should be a lot more fun and a lot more polished.
5. In the end, it's more of the same.
Even with all the changes---some for the better, some for the worse---Fallout 4 feels far too much like its predecessor. Maybe it's the bugs or the graphics. Or maybe it's the sense that open-world games have moved beyond what Fallout 4 is offering, and that Bethesda desperately needs to catch up rather than just tread water.
The new base-building mechanic isn't nearly as fun or rewarding as it should be, either, so one of the game's most unique additions---its one great example of innovation---falls flat.
Time's review of the game notes that it feels more like Season Two of Fallout 3 than a new game in and of itself---a game fueled less by innovative game design and storytelling and more by nostalgia.
Nostalgia isn't necessarily a bad thing, of course, and nor is innovation necessarily good, but I can't help but think that more could have been done to make the game stand out. Bethesda is resting on laurels that may not be as solid or reliable as they once were thanks to the rise of serious competition. It's been seven years since Fallout 3, after all. A lot of changes have happened in the world of open-world RPGs, including the rise of new games like The Witcher series and new expectations about what makes a quality roleplaying experience.
Fortunately, as Time also points out, 'There’s nothing Fallout 4 does worse than Fallout 3, that much you can depend on.'
~
There's more problems than just these, of course, and also plenty to love. Pointing out a game's problems isn't the same as saying the game itself is bad. It's just not without plenty of flaws, from unfortunate design choices to a catalog of glitches.
That doesn't mean the millions of gamers who bought the game won't have fun. Certainly plenty of people are singing its praises still, and pouring countless hours into the game. That's wonderful, and I sincerely hope that if you did buy the game you're enjoying it.
On the other hand, if you've got any complaints or have noticed any other problems with Fallout 4, feel free to share them in the comments.
For a list of player characters in the Fallout series of games, see player character. |
For the Fallout 76 unique weapon, see Sole Survivor (weapon). |
Sole Survivor
Biography
sex
affiliation
Vault 111
Commonwealth Minutemen (optional)
Brotherhood of Steel (optional)
The Railroad (optional)
The Institute (optional)
Atom Cats (optional)
Acadia (optional)
Church of the Children of Atom (optional)
Harbormen (optional)
Vault 88 (optional)
Hubologists (optional)
Disciples (optional)
Operators (optional)
The Pack (optional)
role
family
Shaun - son
Synth Shaun - adopted son (optional)
Physical Traits
Gameplay
appearances
Automatron
Far Harbor
Vault-Tec Workshop
Nuka-World
Fallout: Wasteland Warfare
Additional info
voice actor
Courtenay Taylor (female voice)
The Sole Survivor is the player character and main protagonist in Fallout 4. Depending on the player character's sex, the Sole Survivor is either the husband or wife in a pre-War family and has a son, Shaun.
BackgroundEdit
The Sole Survivor is either a male retired U.S. Army veteran (Nate) or a female law school graduate (Nora). According to pre-War records of the Lookout at the USS Constitution, Nate served in the 2nd Battalion, 108th Infantry Regiment, while Nora was a lawyer.[1]
At some point during the Sino-American War, the Sole Survivor married, had a son named Shaun and bought a robotic butler named Codsworth. On October 23rd, 2077, the Sole Survivor was preparing for an event at the Veteran's Hall[2] in Concord,[3] when a Vault-Tecrepresentative approached the family with pre-approved papers for access into Vault 111. Moments later, a newsreader announced that nuclear detonations were being reported, forcing the Survivor and their family to rush to Vault 111. They were then sealed in cryogenic stasis under the pretense of being 'decontaminated' by Vault-Tec scientists. The Sole Survivor is kept almost undisturbed in this state from 2077 to 2287.
In 2227, the Sole Survivor and their spouse are reawakened by two seen unknown individuals and one off-screen, who open the spouse's cryogenic tube with the intent of kidnapping Shaun. Though conscious, the Sole Survivor is trapped in their cryogenic pod and is powerless to do anything but watch their spouse being shot and their child abducted by two mysterious figures. The Sole Survivor is re-frozen, awakening in 2287 and escaping the cryogenic tube. Learning that they are the sole survivor of Vault 111, the Sole Survivor emerges from the vault and vows to avenge their spouse's death and locate Shaun.
Returning homeEdit
The Sole Survivor heads home to Sanctuary Hills, now ruined from the bomb blast, where they meet a distraught Codsworth, revealing to the Survivor that over two hundred and ten years have passed since they were frozen in the vault[4], also telling the player character to go to Concord for help. The Sole Survivor then meets Preston Garvey - one of the last of the Commonwealth Minutemen - and assists him in protecting settlers from a group of raiders and a deathclaw, later helping them to travel to, and settle into the remains of Sanctuary.
The search for answersEdit
After helping Garvey and his group, the player character is instructed to go to Diamond City, a settlement based in Fenway Park where they meet Piper Wright, the city's reporter, who tells the player character to seek out the city's detective Nick Valentine who is revealed to have been missing two weeks prior to the Sole Survivor's arrival in Diamond City.
After finding Valentine, they learn the identity and location of their spouse's killer, a man named Conrad Kellogg. Tracking him down, Kellogg reveals that Shaun is in The Institute, a secretive organization feared by the people of the Commonwealth, that is based below the ruins of the Commonwealth Institute of Technology. The player character then kills Kellogg and retrieves a cybernetic implant from his brain.
After some consultation with Nick and Piper, they head to Goodneighbor where they first encounter John Hancock, the self-appointed ghoul mayor of the town, and get help from Doctor Amari, a scientist skilled in neuroscience. The doctor assists the Sole Survivor in viewing the dead mercenary's memories and discovering that the Institute uses teleportation as the means of travel between their facility and the surface. During their hunt for Kellogg, the Survivor also witnesses the arrival of the Brotherhood of Steel in an airship called The Prydwen, their mobile airship HQ.
The threat withinEdit
After viewing Kellogg's memories, the player character is then tasked to go to the Glowing Sea - the ground zero of the nuclear blast during the intro sequence - to find Brian Virgil, an ex-Institute scientist who specialized in researching the Forced Evolutionary Virus, who has escaped and gone into hiding, to get help in infiltrating the shadowy organization. Virgil, now mutated into a super mutant by prolonged FEV exposure, mentions that the player must kill an Institute Courser - one of the most advanced creations of the Institute, designed to be stronger, faster and smarter than average human beings - to get a special chip from it in order to access the Institute. Once the chip is retrieved, the player character is directed to find The Railroad, a secret organization that works to free synths from the Institute's control and give them normal lives in the Commonwealth, since only one of its members, Tinker Tom, can decode the chip and get the frequency code used by the Institute to teleport.
A meeting long overdueEdit
The player character then heads back to Virgil, who gives them a blueprint of a device that hijacks the frequency of the Institute's Molecular Relay. After retrieving the blueprints, the Survivor must seek assistance from one of the three factions: the Minutemen, Railroad or the Brotherhood. Once the device is built, the player character infiltrates the Institute to find their son. After finding a synth based on a young Shaun, it is revealed that the real Shaun was kidnapped in 2227, sixty years prior to the Survivor's release from cryogenic sleep, and is now an old man who goes by 'Father', as well as the current Director of the Institute.
The fate of humanityEdit
From now on the Survivor faces a choice that will significantly affect the Commonwealth and its people. They can work against Shaun by assisting one of the factions; the Railroad in destroying the Institute and liberating synths, the Brotherhood of Steel in order to exterminate all synths along with the Institute; the Minutemen in destroying the Institute (and the Brotherhood of Steel if made hostile to the player character) in order to protect the Commonwealth. Alternatively, they can side with Shaun and help the Institute in securing the Commonwealth by destroying the Railroad and the Brotherhood of Steel (The Minutemen can be persuaded to ally with the Institute after passing a few difficult speech checks). Any of the four choices results in Shaun's death, this being due to either the cancer he'd developed by then, or by the Survivor's hand.
At the very end, the synth child Shaun will refer to the Sole Survivor as its parent and asks them if he can go live with them anywhere in the Commonwealth to be a family. If the Survivor agrees, the synth child then gives the player character a holotape from the real Shaun with a message that differs depending if the player character sides with the Institute or not. In the holotape, the real Shaun tells his parent that he wishes they would give the synth child a chance to live as a family since Shaun himself never had the chance to with the Sole Survivor. The Sole Survivor then contemplates on the events that transpired and says that 'This isn't the world I wanted, but it's the one I found myself in' and that they are now ready for anything that comes ahead because they know that 'War. War never changes.'
NotesEdit
- Like the Lone Wanderer from Fallout 3, the Sole Survivor is seen being accompanied by a dog in promotional material for the game.
- The Sole Survivor is the first fully-voiced protagonist in the Fallout series.
- In a departure from previous games, character customization is done without slider options. During the opening portion of the game, the character stands in front of a mirror which allows the player to alter their facial features using a cursor. While making changes, the spouse stands behind the Sole Survivor and makes comments about the alterations. It is here where sex can be changed, having the default male character step aside allowing the female to be altered and become the protagonist, and vice versa.
- Once the Sole Survivor's sex is chosen, the other will become a non-playable character.
- Moreover, the changes made to the spouse of the Sole Survivor in the customization screen will carry on in the game, though the spouse will be killed soon after the intro.
- In the character creator, one can choose facial hair called 'Lone Wanderer,' which is a reference to the protagonist referred to with the same name from Fallout 3.
- The Sole Survivor's appearance affects the appearance of their son Shaun, who will share the same eye color as the player character. Shaun's skin will be an amalgam of the player character's and their spouse's skin colors.
- Codsworth can refer to the player character by name, as Bethesda has recorded over a thousand popular names for use in-game. This includes both real names and joke names.[5] A list of names can be found here.
- The Sole Survivor has the option to romance many of their humancompanions (except Deacon and Old Longfellow), as well as the ghoulHancock.
- The Sole Survivor may additionally romance the synthsCurie and Danse, but not Nick Valentine
- It is not possible to romance the super mutant Strong.
- As of Nuka World, player characters can romance Porter Gage.
- The Sole Survivor is the first player character to have lived in the pre-War era.
- According to dialogue from Jack Cabot and their past accomplishments in pre-War life, the Sole Survivor's birth date is reasonably anywhere between the early 2040s to mid 2050s.
- Prior to the release of the game, the universal default name for the male Sole Survivor was “Mr. Howard.” This was due to Bethesda Softworks director Todd Howard using this name during Bethesda's first E3 presentation.
- The title of Sole Survivor is never actually used in-game. In-game radio refers to the protagonist as the “Vault Dweller.” However, they do sometimes call themselves the 'only survivor,' notably while in Vault 81.
- If one lets Desdemona pick a Railroad code name for the Sole Survivor, her choice will be 'Wanderer,' a possible reference to the Lone Wanderer of Fallout 3, or the song 'The Wanderer,' played on Diamond City Radio.
- When interacting with the dog bowl in the intro to the game, the Sole Survivor will say 'never gonna find that dog,' implying that the Sole Survivor owned a dog before the Great War.
- Dialogue between the Sole Survivor and their spouse reveals that Shaun was conceived after the two had sex at a park. When Nate suggests going to the park, Nora's sarcastic response option is, 'Oh, right. The park. With you. Because I want to get pregnant AGAIN.'
- If one skips dialogue during conversations, they may hear the Survivor mumble sarcastic comments about the NPC they are talking to instead of just 'mmmh' and 'alright'-for example they might say 'Nice hat' when talking to Nick Valentine, 'Minutemen, Jesus' when talking to Preston Garvey or 'Ugh, old people' when talking to Mama Murphy.
- After consuming alcohol, the Sole Survivor will attempt to initiate dialogue with NPCs in a slurred and stereotypically drunk fashion.
- Depending on the character's gender, certain dialogues will change accordingly. For example, when Preston tells the Survivor they are one of the 'good guys,' a female character has a choice to say, 'I don't know how to break this to you, but I'm not a guy.'
- The Sole Survivor is chronologically the oldest playable character in the Fallout franchise.
- In Far Harbor, DiMA questions if the Sole Survivor is really a synth instead of a human. The response can vary from complete denial to a humble acceptance of a possible truth.
- The Sole Survivor's title is technically incorrect, as Shaun also left the vault alive.
- The Sole Survivor refers only once to their spouse by name, during The Memory Den ('Oh my god. Nate/Nora... I can't watch this again...').
- During dialogue with Roger Warwick, the Sole Survivor can reveal that they grew up in the Boston area.
Notable quotesEdit
- 'Everything can change in an instant, whether or not you're ready. This wasn't the world I wanted, but it was the one I found myself in. This time I'm ready. Because I know... War. War never changes.'
- 'I'll find who did this. And I'll get Shaun back. I promise.' – To their spouse's corpse
- 'I'm calling it right here. This world can officially bite my ass.' – To Wolfgang during Order Up
- 'In 100 years, when I finally die, I only hope I go to hell just so I can kill you all over again you piece of shit.' – Right before the fight with Kellogg
- 'It was just me and a thousand guinea pigs. They turned... Carnivorous.' – To Piper
- 'Behold! I am immortal!' – To Piper
- 'I'm here to pick up an order. Two large pepperoni and a calzone, name is 'Fuck you.'' – To Z2-47
- 'Let's go, pal.'Play sound
FO4 Protag Trailer LetsGoPal.ogg - 'Ready to fuck some shit up?'Play sound
SoleSurvivor ReadyToFuckSomeShit… - 'It's good to be back.' – To DogmeatPlay sound
SoleSurvivor ItsGoodToBeBack.ogg - 'Look dumbass, that's not how baseball was played.' – To Moe Cronin
- 'It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly.'
- 'There were balls, strikes, three bases and home runs. You kept score by how many runners made it to home plate.'
- 'The players would also beat the spectators to death. That's how the term 'spectator sport' got started.'
- 'Goddamn it you mercenary motherfucker. Where. Is. My. Son?' – To Kellogg
- 'Commie bastard! You destroyed my country! Die!' – To Captain Zao
- 'Eddie! It's me, your old pal, Shamus/Marie McFuckYourself!' – To Eddie Winter
- 'I eat danger for breakfast. Tastes like chicken.' – To H2-22
- 'Vault-Tec calling! But I, ah... guess you guys are all set.' – To Edward Deegan
- 'Me? Playing a game. First idiot who grabs my ass gets his arm broken. Ten bonus points if he's drunk.' – Female only, to Magnolia
- 'I woke up here. Just me, my pants, and a lot of regrets.' – Male, to Magnolia
- 'Unless it's 'keep-dumb-assholes-away-from-me' insurance, I'm not interested.' – to Finn
- 'Could you say that like Doctor Frankenstein? 'Igor, fetch me the brain!'...Sorry.' – To Doctor Amari
- 'I don't have time for a dick-measuring contest. What do you actually want?' – to Ronnie Shaw
- 'Well, I was going to connect your head to Liberty Prime's body, but I decided to do a little arts and crafts instead. Disappointed?' – To Jezebel, after completing Liberty Reprimed
- 'We should try plugging you into a toaster next... Mmmm, fresh toast.' – To Nick Valentine before entering Kellogg's memories during Dangerous Minds
- 'A magic boat ride! Will there be sea monsters?' – To Kenji Nakano
- 'I love work. I could sit and watch it all day.' – To Sturges
- 'Oh, god....let me guess, You were raised by apes.' – To Cito
- 'Well, damn, I was sure the letters spelled 'fresh ginger.' That stuff is great in hot tea with honey, lemon, a little brandy...a lot of brandy... ' – To Sierra Petrovita
AppearancesEdit
The Sole Survivor appears in Fallout 4 and all of its add-ons.
GalleryEdit
ReferencesEdit
- ↑Lookout's dialogue - Lines 2-3
- ↑Nora: 'You're going to knock them dead at the Veterans' Hall tonight, hon.'
- ↑Fraternal Post 115 terminal entries: Speech Memo
- ↑Codsworth's dialogue - Lines 2223 and 2225
- ↑Lengthy Look at QuakeCon: Page 1, paragraph 7
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