Witcher 2 Heliotrope Sign
But I haven't seen it in action yet as I'm not building up enough adrenaline to actually activate the sign. I didn't have this problem with a Swordmanship witcher, just hitting enemies was enough to charge up the sign. For the heliotrope sign it seems to me that only magical damage increases the adrenaline bar, not damage caused by my sword.
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- Xbox 360
- ATARI
- ESRB Rating M - Mature
- Genre RPG
- Overview
- Specifications
- Warranty & Returns
- Reviews
Defining new standards for realistic, nonlinear gameplay and engrossing character development, this second chapter of the epic Witcher saga brings role-playing realism to new heights. The unique and expansive world comes to life with the new force of a state-of-the-art engine developed by CD Projekt RED. Summon your might and magic to fight in the intuitive combat system, and enjoy a unique blend of tactical elements and dynamic action. Your decisions have drastic consequences in this war-torn world, so tread carefully as you embark for glory in a realistic and dangerous new journey.
- EXPANSIVE MATURE IMMERSIVE NON-LINEAR STORY Complex, expansive adventure in which every decision may have grave consequences. An intense, emotionally charged, nonlinear story for mature players, offering over 40 hours of gameplay, 4 different beginnings and 16 different endings. Make choices that really matter. Your decisions impact relations with other characters and entire communities, and may also influence the political situation in the Northern Kingdoms.
- DYNAMIC TACTICAL COMBAT SYSTEM Spectacular, dynamic, brutal combat system featuring numerous tactical options, including advanced monster fighting technique. Combine real-time interactive moves like parry, dodge and riposte with combat based on RPG character traits to succeed in battle. New combat elements include ranged weapons (daggers and bombs), traps and bait, the magic Heliotrope Sign as well as the ability to sneak up on and launch non-lethal attacks on your foes.
- REALISTIC VAST GAME WORLD Exceptionally realistic, vast game world, teeming with its own life. Explore numerous, highly varied locations, including the mighty La Valette Castle, the bustling dwarven mining town of Vergen, multiple border garrisons and fortresses, ancient forests, and the vibrant trading post and river port of Flotsam.
- NEW CUTTING-EDGE TECHNOLOGY CD Projekt RED in-house technology – the REDengine, which adjusts the quality of graphics to the computer's efficiency and allows you to enjoy the gameplay even when using the minimal configuration.
Learn more about Witcher 2: Assassins of Kings Enhanced Edition
- Manufacturer Contact Info
- Manufacturer Product Page
- Website: https://www.warnerbros.com/
- Support Website
- Return Policies
- This item is covered by Mac Marvel's Marketplace Return Policy.
Pros: The storyline is great. Makes Skyrim look like Sesame Street. I really loved the PC version of the first Witcher, but this is so much more refined. While some may not like the cinematics in the beginning, I think they stitch together an well-written story. I also like how the story is more mature, and the settings more gritty and raw.
Cons: The Xbox controller truly has limitations compared to a keyboard and mouse, and that's quite evident here. I also miss how meditation works in the last Witcher. I liked having to start a fire to meditate.
Overall Review: Definitely not a game for the kids to play. Lots of four letter words and some suggestive female states of undress means that my little ones need to be in bed when I play. Perhaps a bigger issue is that I'm 34 and I still play video games. Maybe 34 is the new 14?
Pros: Great Game
Great Service
Fast Delivery
Exceptional Value
Cons: N/A
Overall Review: Bought Witcher 2 for pc at launch and can't say I have played a better game. In fact, I purchased it again through Newegg to support CDPR and enjoy the enhanced edition with my XBox. Nice to enjoy a well done game with an epic story and with such a great replay value. Coupled with Neweggs stellar service and speedy delivery, I am completely satisfied with this purchase and look forward to TW 3 in 2014.
About this mod
Formerly based upon FCR2 during the initial portion of development, it has since branched off and come into its own with a slew of changes. The highlights revolve around combat. These include improved parrying, free-form targeting, focused attack, and combat-based experience points to name a few.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Better Camera for Master Witcher Redux | |
Russian translation for MWR | |
The Witcher Redux 1.4 Mutagens |
Witcher 2 Heliotrope Sign For Sale
Credits and distribution permission
Witcher 2 Tutorial Stuck
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
- Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Special thanks go to Flash for some of the ideas and files from FCR2.
Without FCR2, I wouldn't have thought to look at the file structure to realize the potential for change.
Thanks again to the aforementioned mod author Barrodin (Junk Dismantling).
The robust loot satchel icon is courtesy of the Rio Negro Travel Bag by Aldwen of Detago Products.
Music Credits:
Adam Skorupa & Krzysztof Wierzynkiewicz
'The Witcher 3 Main Theme'
Adrian von Ziegler
'Kingdom of Bards'
Brunuh Ville
'Hero's Journey'
Brunuh Ville
'Dragon Empress'
And a very warm-hearted thanks to the CD Projekt RED team for an absolutely marvelous series.
Donation Points system
This mod is not opted-in to receive Donation Points
Translations- Spanish
- Russian
- French
Translations available on the Nexus
Language | Name |
---|---|
Spanish | Spanish translation for MWR |
Russian | Russian translation for MWR |
French | Better Camera for Master Witcher Redux |
Version 1.5
- - Proper implementation of modified localization file (Polish language included)
- Revised battle formula (under-the-hood calculations)
- Quicker guarding recovery from defense breakers
- Vigor consumption on parrying and dodging
- Rebalanced critical hit chance
- Fixed group finishers to include monsters
- More accurate target marking
- Removed blood splatter from parrying arrows
- Minor bug fixes
- - Proper implementation of modified localization file (Polish language included)
Version 1.4.0
- - Added armor for Letho in final fight and restored his boss health status bar
- Added chance of critical hit with Enhanced Riposte, Violent Strength, and Precision
- Removed stun chance from Violent Strength ability
- Finishers unlocked by default
- Fixed Tutorial meditation loop bug
- Mod menus tweaked with some elements reorganized
- Raven's Armor choice made when starting a new game
- Clock system option: 12-hour, 24-hour, or OFF in MOD OPTIONS
- Fixed a glaring cutscene mistake with Geralt's sword not showing at all
- New difficulty level: MASTER WITCHER
- Dark mode items made available for all difficulty levels
- Configurable enemy combat speed from MOD OPTIONS
- Fast movement alternative (non-combat) by double-tapping movement keys
- Fixed Yrden-immobilized enemies from always facing Geralt
- Fixed long loading transitions after the end of some dialogues (on modified game time rate)
MASTER WITCHER:
For those who may not have been aware, 'Insane' actually fell between 'Hard' and 'Dark' in terms of difficulty stats, the caveat being that the game ends if you die along with all associated saves being locked. But the loophole to avoiding a permanent game over would be to load a previously saved game before the game over screen shows up. It makes this little mechanic rather moot.
The new 'Master Witcher' mode is a replacement for 'Insane.' It's a slight variation to the damage formula designed for higher lethality. The damage multiplier is tripled against the player, while enemies receive a double dose.
NB: You can now switch between all difficulties in-game. The restriction change from 'Dark' has been removed.
CRITICAL HITS & FINISHERS:
Critical hits provide opportunities for follow up finishers. They can only be performed with strong attacks. Visually, an enemy will flash notify a critical hit by glowing coupled with the large instant kill blood splatter. Executing a subsequent strong attack on a critically wounded enemy will finish him. Sudden Death is no longer a prerequisite for finishers.
ENEMY TURBO:
This is the enemy combat speed modifier. The default for the mod until now had been hard-coded at +25%. There are 3 additional settings: +50%, +100%, or turning it off. However, you can experiment with custom values by manually editing the ..DocumentsWitcher 2ConfigMasterWitcher.ini file.
e.g. EnemyTurbo=1.0 corresponds to +0% (normal); EnemyTurbo=2.0 means +100% (twice as fast). Values should stay within 1.0 and 2.0, or they will be automatically adjusted. The variable will appear under [Gameplay] once you modify the setting from the game menu for the first time.
- - Added armor for Letho in final fight and restored his boss health status bar
Version 1.3.1
- - Fixed some cutscenes that were not displaying Geralt's current weapon
- Fixed quickslot potions from activating immediately on first use
- Fixed rare instance of stuck animation when using quickslot potions
- Fixed timing issues with certain level transitions when game time set to real time (eg. Vergen portal)
- Forced time passage in real time for certain areas (eg. Prologue, Chapter 2's spirit battle)
- Gem of Teleportation can be instantly targeted at the current enemy resulting in an Aard-like blast
- Quick Quen shield absorbs 100% damage, but is expended instantly after getting hit
- Removed toxicity camera effect from dialogue and cutscenes
- Rebalanced damage (makes Geralt a little tougher)
- Re-priced (cheaper) whetstones
- Save game disabled during static fist fights
- - Fixed some cutscenes that were not displaying Geralt's current weapon
Version 1.3
- - Potions can be added to pockets for quick access in combat
- Potions of the same kind are cumulative in duration and toxicity
- Camera effects from increasing toxicity
- Whetstone upgrades restore 5 points of damage efficiency
- Bonus ability Honed Reflexes achieved after performing 50 reflex parries
- Fixed a riposte bug sometimes counterattacking in the wrong direction
- Included more text in language file
- Removed baked version number in title logo of the game menu.
- - Potions can be added to pockets for quick access in combat
Version 1.2.2
- - Fixed a problem with the Gem of Teleportation not being present in-game
- Aard/Igni alchemy amplification drains all adrenaline and requires it to be full when performed from focused state
- Loaded characters start with full health
- - Fixed a problem with the Gem of Teleportation not being present in-game
Version 1.2.1
- - Fixed an issue with not being able to target fast enough when using the Heliotrope
- Can roll out of a knockdown immediately
- Some effects tweaks
- - Fixed an issue with not being able to target fast enough when using the Heliotrope
Version 1.2
- - Start a game with saved character stats (NOTES)
- Fast move alternative (non-combat) by tapping movement key (default 'Shift')
- Timed guarding option (NOTES)
- Slow motion enemy death option (adjustable frequency)
- Dead enemies stay option
- Menu options tweaks (added another page under MOD OPTIONS)
- Language compatibility (translation required)
NOTES
LOAD CHARACTER:
When the game is saved (auto/quick/manual) or when loading the most recent saved game,
the current character stats are saved. These include the player level, the abilities from
training, sword, magic, and alchemy, and any unused talent points acquired. After that,
the option to LOAD CHARACTER from NEW GAME will be available. So this lets you start the
game from the beginning with a developed character.
The stats are written to the file ../Documents/Witcher 2/Config/SaveChar.ini.
TIMED GUARDING:
Enabling this option lowers Geralt's guard if not under attack within 1.5 seconds. If
disabled, guard block can be held normally.
- - Start a game with saved character stats (NOTES)
Version 1.1
- - Weapon degradation and walk mode default made optional from MOD OPTIONS
- Alternate between swords and fists by holding steel/silver key (default '1' or '2')
- Reflex parrying from enhanced Guard Reflex ability performed with fast attack
- Blocking Aard/Igni attacks with Aard/Igni signs made more reliable
- Impossible-to-block attacks only from monsters or bosses
- Dodge roll/pirouette end duration lag eliminated
- Tutorial compatible with edited instructions
- Added weapon repair kits and schematics to Isidor (Ch.2) and Falas (Ch.3)
- Renamed junk back to normal, DISMANTLE tag only shows in Crafting screen
- Cleaned up pack0.dzip files, moved new item definitions to their own file space
- - Weapon degradation and walk mode default made optional from MOD OPTIONS