France Civ 5 Strategy
Focus research on Technologies that will let you acquire the World Wonders you need to take advantage of this. France gets a 'Pyramid Scheme' achievement when they hit +16 Theming Bonus through filling the Louvre with appropriate Art/Artifacts and taking all Social Policies in the Aesthetics tree. For this section, I'm going to refer you to the excellent Steam guide regarding France by /u/Zigzagzigal - a guide which includes things to avoid, advice regarding policies, how to get the best from the uniques and even ways to counter France! It's a guide which I would highly recommend for anyone wanting to learn more about. Sid Meier's Civ 5 is a deep strategy game. I created these individual Civilization Guides to highlight the strengths of their specials and unique units. If you have an opener or tip for playing this Civ that you would like to share with other readers, please use the comments form below.
Civilization 5 [Civ 5] gameplay AI only 60 civs world map! This will be a showdown of the best mods in the Steam workshop! Great Britain, France, Byzantium, America, Japan, Xia, Oman, Germany, Sweden-Norway, and many more will battle to the death [hopefully] in this scenario. Let me know who you think will win down below!
Previous Civilization 5 AI ONLY battle in Europe:
https://www.youtube.com/watch?v=bZMNOvJufR4&list=PLhJDYadvu5RMAOwLEg5TqM14Mfxee1JN5
Civilization 5 on Steam:
http://store.steampowered.com/app/8930/
Civilization 5 Steam Description:
The Flagship Turn-Based Strategy Game Returns
Become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known.
INVITING PRESENTATION: Jump right in and play at your own pace with an intuitive interface that eases new players into the game. Civ veterans will appreciate the depth, detail and control that are highlights of the series.
BELIEVABLE WORLD: Ultra realistic graphics showcase lush landscapes for you to explore, battle over and claim as your own. Art deco influences abound in the menus and icons in the most well-designed Civ ever developed.
COMMUNITY & MULTIPLAYER: Compete with Civ players all over the world or locally in LAN matches, mod* the game in unprecedented ways, and install mods directly from an in-game community hub without ever leaving the game. Civilization V brings community to the forefront.
WIDE SYSTEM COMPATIBILITY: Civilization V operates on many different systems, from high end DX11 desktops to many laptops. Enjoy unlimited installations on multiple PCs with your Steam account and take your Civ V experience with you everywhere you go.
ALL NEW FEATURES: A new hex-based gameplay grid opens up exciting new combat and build strategies. City States become a new resource in your diplomatic battleground. An improved diplomacy system allows you to negotiate with fully interactive leaders. Custom music scores and orchestral recordings give Civ V the level of polish and quality you expect from the series.
SOCIALLY RESPONSIBLE: 2K Games is donating a total of $250,000 to four education based charities, and users' choices will determine how the money is dispersed: simply select your choice from the pre-selected charities during the install process
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My channel focuses on strategy games and indies! Every let's play/gameplay video will include an on camera intro and outro to hopefully provide additional information on the topic of that video.
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After rah´s City States centred Strategy this is another attempt at exploring general strategy in the brand new Civilization V. The strategies and ideas I´ll present in the first couple of articles have proven themselves in Single Player on Deity difficulty - that though defnitely does not mean they represent some fundamental truth. This is the very beginning of this game and I definitely hope it has enough depth that we´ll see lots and lots of development in strategies and understanding of the game´s mechanics.
The following is a look at a quick expansion strategy with France focusing on taking advantage of this civ´s trait and the Liberty Cultural Policy tree.
Like almost anything you can call 'strategy' in civ, this approach does not refer to the whole game, but instead is about the initial expansion phase from Ancient up to early Medieval era.
Expand very quickly and make use of the new cities, supporting their buildup with Cultural Policies from the Liberty branch which you adopt faster than any other civ could relying mainly on France´s trait.
The nice thing about this buildup is that it puts you into a position of many options. You expand your empire quickly - what you do in between is your choice. This strategy is the strongest if left unchallenged till early Medieval. It´s still easily possible to get units to defend the growing empire - though defending against a rush by a human in a MP game should be very hard without cutting down on the expansion parts in favor of units.
Against the AI the 'full buildup mode' will be much easier to pull off than against humans in Multiplayer.
The numbers in the build order relate to quick game speed.
France - Fast Expansion
- turn 1: worker
- turn 5: Adopt Liberty (at 15 culture)
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Adopted Liberty
- when worker done: monument/worker to grow if tiles worth to grow to present
It´s worth growing the city here past pop2 if there are tiles worth hooking and working fast before starting contruction of a settler. I recommend hooking and growing to enough size to work the tiles that provide more than 2 food or 1 food and at least 2 production. Hooking Gold tiles isn´t important during this very early stage.
- after potential growing: settler
- turn 15: Adopt Collective Rule (at 30 culture)
Adopted Collective Rule
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Planted second City
- once third city founded:
Attempting Henge
- At least one Monument
- Third settler for fourth city
- Adopt next Cultural Policy: Republic vs. Citizenship
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Republic
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Citizenship
Adopt your third policy before building your third city, sometimes even before building your second, depending on when you could get the settler for it and plant it.
Remember that costs for Cultural Policies scale with the overall number of cities you control (puppet cities don´t count).
Costs for adoting fourth Cultural Policy: at 3 cities 170 culture, at 4 cities 200 culture
At this point - still exploring the abilities of the Liberty branch - you can chose between Republic and Citizenship.
Republic is a straight forward hammer bonus. If it is good anywhere, it should be best in a strategy that aims for many cities quickly like this one. At this point you cities should be accumulating around 3-10 production per city, which makes the additional hammer of Republic a bonus of somewhere between 10% - 30% - not too shabby. Also multipliers apply to this 1 hammer, which thanks to decimal places becomes 1.5 for example when producing a settler with Liberty having been adopted.
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Production in Cities when adopting Republic
Citizenship increases the speed with which worker build tile improvements. It says 25%, though that depends on the game speed.
On quick speed it shaves off a turn of farms, mines, plantations, trading posts, not roads though for instance.
You have to take an educated guess here whether Republic or Citizenship first will bring you better results. If you have lots of resources to hook, maybe go with the last, if you have enough workers and all relevant things hooked and are now connecting your cities with roads, go Republic.
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4 Cities
- Adopt next Cultural Policy: Represenation vs. Meritocracy
Where you strategically go from this initial buildup is your choice. You can get a military and attack someone, you can keep on expanding, you can rush for a specific wonder etc. See this article for different tech paths after initial buildup.
In any case you´ll be able to adopt more Cultural Policies.
Still exloring the strengths of the Liberty brancn, Representation
and Meritocracy are the options. If it´s only between those two, then gor for Representation first if you have enough happiness, other Meritocracy - that mostly depends on how much you expanded at this point in the game.
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Adopting Meritocracy
Representation pays for itself over the course of the game - if it´s a long enough game and makes your new citiy acquire tiles even faster giving them +3 cultural from the start together with France´s trait.
The choice is not too hard, Representation is a bonus, Meritocracy an answer to a problem, not so much a gain. If you´ve got that problem, go that route first.
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5 Cities
France Civ 5 Strategy Game
[ATTACH=CONFIG]167559[/ATTACH]Empire running, ready to produce an army for instance
France Civ 6
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Demographics
France Civ 5 Strategy Deity
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